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-
- function units_rlauncher_setup()
- units_setup(3,false,ENET_EFFECT_PS_SETUPSMOKE_LARGE,ENET_EFFECT_GEOMETRY_BIGROCKETSHADOW2)
- units_reloadfirespots(uniGetExecutor(),2,ENET_EFFECT_BULLET_BIGROCKETROCKET)
- end
-
- function units_rlauncher_resetup()
- units_setup(3,false,nil,ENET_EFFECT_GEOMETRY_BIGROCKETSHADOW2)
- units_reloadfirespots(uniGetExecutor(),2,ENET_EFFECT_BULLET_BIGROCKETROCKET)
- end
-
- function units_rlauncher_select()
- units_select(22,4)
- end
-
- function units_rlauncher_unselect()
- units_unselect()
- end
-
- function units_rlauncher_selectenemy()
- uniGetExecutor():addSimpleEffect(ENET_EFFECT_SELECTEDGEOMETRY_ENEMY)
- end
-
- function units_rlauncher_damaged()
- uniGetExecutor():applyDamage(uniGetLife())
- end
-
- function units_rlauncher_highlight()
- uniGetExecutor():addEffectWithRadius(ENET_EFFECT_GEOMETRY_HIGHLIGHT,15)
- end
-
- function units_rlauncher_explode()
- units_explode_big1()
- end
-
- function units_rlauncher_move()
- local unit = uniGetExecutor()
- local sound = unit:play3DSound("bigrocket_move.wav",1)
- local steps = {}
- local i = 0;
- for i = 0,1 do
- steps[i] = unit:getBone(ENBT_STEPEMITTER,i):addSimpleEffect(ENET_EFFECT_DYNAMICGEOMETRY_LIGHTTANKSTEPSEMITTER)
- steps[i+2] = unit:getBone(ENBT_STEPEMITTER,i):addSimpleEffect(ENET_EFFECT_PS_NEWTRACKSMOKE)
- end
- waitDeath(unit:addRotationEffect(ENET_EFFECT_ROTATE_UNIT,MATH_PI * 1.0))
- waitDeath(unit:addMoveEffect(ENET_EFFECT_MOVE_LINEAR,100))
- sound:destroy()
- unit:play3DSound("bigrocket_stop.wav",0):destroy()
- for i = 0,1 do
- if(unit:getScale() < 1.0) then
- steps[i]:destroy()
- else
- steps[i]:setTransformOwner()
- steps[i]:suspendedDestroy(70)
- end
- steps[i+2]:suspendedDestroy(1.0)
- end
- end
-
- function units_rlauncher_fire()
- local unit = uniGetExecutor()
- wait_for_platform(unit)
- uniSetLife(uniGetLife() / 3.0)
- local gt = unit:getBone(ENBT_GUNTOWER)
- unit:play3DSound("bigrocket_prepareforfire.wav",0):destroy()
- unit:addAnimationToQueue(ENAT_PREPAREFORFIRE1,1)
- unit:addAnimationToQueue(ENAT_FIREPOSITION1,MATH_INFINITY)
- pause(1.0)
- local sound = gt:play3DSound("bigrocket_guntower_rotate.wav",1)
- -- waitDeath(gt:addRotationEffect(ENET_EFFECT_ROTATE_GUNTOWERTOTARGET,MATH_PI,uniGetTarget()))
- waitDeath(gt:parabolicTargetting(uniGetTarget(),unit:getBone(ENBT_FIRE2)))
-
- sound:destroy()
- local st_ps = gt:addSimpleEffect(ENET_EFFECT_PS_BIGROCKETFIRE)
- local i
- for i=0,2 do
- unit:findEffect(ENET_EFFECT_BULLET_BIGROCKETROCKET):executeCommand(ENC_FIRE1)
- pause(0.4)
- end
- st_ps:suspendedDestroy(2.0)
- units_reloadfirespots(uniGetExecutor(),2,ENET_EFFECT_BULLET_BIGROCKETROCKET)
- pause(1.0)
- sound = gt:play3DSound("bigrocket_guntower_rotate.wav",1)
- waitDeath(gt:addRotationEffect(ENET_EFFECT_ROTATE_GUNTOWERDEFAULT,MATH_PI,uniGetTarget()))
- sound:destroy()
- unit:addAnimationToQueue(ENAT_AFTERFIRE1,1)
- unit:setCurrentAnimationRepeatCount(1)
- unit:play3DSound("bigrocket_prepareforfire.wav",0):destroy()
- unit:addFireArrow()
- end
-
- registerCommand(ENSCRIPTSET_BIGROCKET,ENC_MOVE,"units_rlauncher_move")
- registerCommand(ENSCRIPTSET_BIGROCKET,ENC_FIRE1,"units_rlauncher_fire")
- registerCommand(ENSCRIPTSET_BIGROCKET,ENC_FIRE2,"units_rlauncher_fire")
- registerCommand(ENSCRIPTSET_BIGROCKET,ENC_SELECT,"units_rlauncher_select")
- registerCommand(ENSCRIPTSET_BIGROCKET,ENC_SELECTENEMY,"units_rlauncher_selectenemy")
- registerCommand(ENSCRIPTSET_BIGROCKET,ENC_UNSELECT,"units_rlauncher_unselect")
- registerCommand(ENSCRIPTSET_BIGROCKET,ENC_SETUP,"units_rlauncher_setup")
- registerCommand(ENSCRIPTSET_BIGROCKET,ENC_RESETUP,"units_rlauncher_resetup")
- registerCommand(ENSCRIPTSET_BIGROCKET,ENC_DAMAGED,"units_rlauncher_damaged")
- registerCommand(ENSCRIPTSET_BIGROCKET,ENC_EXPLODE,"units_rlauncher_explode")
- registerCommand(ENSCRIPTSET_BIGROCKET,ENC_HIGHLIGHT,"units_rlauncher_highlight")
- registerCommand(ENSCRIPTSET_BIGROCKET,ENC_INSIDE,"units_inside")
-
- -- make description of unit
- desc = getEffectDescriptionP(ENET_UNIT_BIGROCKET)
- desc.ClassID = ENCLASS_MESHINSTANCE
- desc.EffectClassType = ENECT_GEOMETRY
- desc.FileName = "bigrocket.rmd"
- desc.ScriptSet = ENSCRIPTSET_BIGROCKET
- desc.MoveType = ENMOVE_GROUNDORIENTED
- desc.RenderType = ENRENDERTYPE_GEOMETRY
- desc.Material = ENMAT_RIGIDSKINNEDMESH
- desc.MaterialColors = units_materialcolors_human
-
- -- shadow
- desc = getEffectDescriptionP(ENET_EFFECT_GEOMETRY_BIGROCKETSHADOW2)
- desc.ClassID = ENCLASS_MESHINSTANCE
- desc.EffectClassType = ENECT_GEOMETRY
- desc.FileName = "bigrocket_shadow2.rmd"
- desc.RenderType = ENRENDERTYPE_SHADOW
- desc.Material = ENMAT_SHADOW
- desc.MaterialColors = units_materialcolors_shadow
-
- -- register new unit to logic
- unitDesc = logic_getUnitDescP(3)
- unitDesc.group = 0
- unitDesc.order = 4
- unitDesc.unit_res_id = ENET_UNIT_BIGROCKET
- unitDesc.unit_icon_id = "Bigrocket_h_small_normal.dds"
- unitDesc.active_id = "Bigrocket_h_small_active.dds"
- unitDesc.pressed_id = "Bigrocket_h_small_pressed.dds"
- unitDesc.big_icon_id = "Bigrocket_h_big_normal.dds"
- unitDesc.small_icon_id = "Bigrocket_u_stats.dds"
- unitDesc.HP = 3
- unitDesc.MP = 10
- unitDesc.WR = 4
- unitDesc.min_WR = 2
- unitDesc.WD = 3
- unitDesc.WR2 = 0
- unitDesc.min_WR2 = 0
- unitDesc.WD2 = 0
- unitDesc.ability = 0
- unitDesc.transport = 0
- unitDesc.value = 4
- unitDesc.race = 0
- unitDesc.fire_pause = 5.0
- unitDesc.move_pause = 0.7
- unitDesc.unit_info_scale = 0.06
- unitDesc.scn_name = "ARTILLERY"
-
- ------------------------------------------------------------------------------------------------------
- ------------------------ effects related to unit------------------------------------------------------
- ------------------------------------------------------------------------------------------------------
-
- function bullets_bigrocket_fire()
- local bullet = uniGetExecutor()
- bullet:setTransformOwner()
- bullet:play3DSound("bigrocket_rocket_start.wav",0):destroy()
- waitDeath(bullet:addMoveEffect(ENET_EFFECT_MOVE_ROCKETSTART,130,uniGetTarget(),40.0))
- local light = bullet:addSimpleEffect(ENET_EFFECT_LIGHT_ROCKETENGINE)
- -- local sound = bullet:play3DSound("bigrocket_rocket_fly.wav",1)
- bullet:play3DSound("bigrocket_rocket_fly.wav",0)
- local track = bullet:addSimpleEffect(ENET_EFFECT_PS_BIGROCKETENGINE)
- --[[
- local gravity = createInterpolator()
- gravity:addKey(0.0,-350.0)
- gravity:addKey(1.0,150.0)
- gravity:addKey(2.0,-250.0)
- gravity:addKey(3.0,250.0)
- gravity:addKey(4.0,-250.0)
- gravity:addKey(5.0,250.0)
- gravity:addKey(6.0,-250.0)
- gravity:addKey(7.0,250.0)
- gravity:addKey(8.0,-350.0)
- gravity:finalize(false)
- local trajectory = bullet:parabolicFly(uniGetTarget())
- trajectory:addInterpolator(gravity,getFieldOffset(EN_FIELD_3DPARABOLICMOVER_GRAVITY))
- waitDeath(trajectory)
- ]]--
- waitDeath(bullet:parabolicFly(uniGetTarget()))
- -- sound:destroy()
- light:destroy()
- track:suspendedDestroy(1.0)
- bullet:play3DSound("bigrocket_rocket_explode.wav",0):destroy()
- bullet:setVisibility(false,true)
- bullet:addSimpleEffect(ENET_EFFECT_LIGHT_ROCKETEXPLODE):delayedDestroy(1.0)
- bullet:addSimpleEffect(ENET_EFFECT_PS_BIGROCKETEXPLODE):suspendedDestroy(1.0)
- uniGetTarget():executeCommand(ENC_DAMAGED)
- pause(1.0)
- bullet:destroy()
- end
-
- registerCommand(ENSCRIPTSET_BIGROCKET_ROCKET,ENC_FIRE1,"bullets_bigrocket_fire")
-